Scale: -> This is the scaling value of the door sprite DEFAULT VALUE: 8 It can be a negative value for flipping the animation DEFAULT VALUE: 155 Rotation: -> This is the rotation of the door in percent. Wait_open: -> This is the value waited after rendering the door, before open it DEFAULT VALUE: 70 Y: -> The y coordinate to transfer the player DEFAULT VALUE: 0 X: -> The x coordinate to transfer the player DEFAULT VALUE: 0 MapId: -> The map id to transfer the player DEFAULT VALUE: Current Map ID If you want to use a default value, you have only to avoid to insert the related key. OPTIONS -> This is an object containing a series of options for the door animation. this.doorTransition('!Door1',)įILENAME -> The filename is the default character sheet used for the door. Inside an event, you have only to use this script call:Įx. Sprite scale and inner_factor can be changed.MapId, x and y parameters can be set for transferring the player.Fast image rendering using PIXI.Texture.Nearest filter used for preserving sprite quality.4 x 3 spritesheet will not work inside this system. WARNING! Only 12 x 6 spritesheet comaptible. Inside the Demo Video (and in the image) the default "!Door1.png" sprite-sheet is used. The plugin uses the sprite-sheet format available in Rpg Maker MV. Resident Evil - Door Transition is a plugin that allows to create a map transition similar to the one seen in Resident Evil games. Resident Evil comes to RPG Maker MV with its cool map transition system! GENERAL
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